Gameseed Roadshow Key Points
Adam Ardisasmita The gaming industry’s revenue and export numbers are much larger than other entertainment/content industries (music, movies, etc.). Mobile games account for 45% in 2021 and 53% in 2022 of the global gaming market. Indonesians spend 25 trillion rupiah a year on games, mostly to get items that increase social strata in games. Challenges of the gaming industry in Indonesia: the comparison between the spending of Indonesian gamers on games and the income of Indonesian game developers is still very far (1000:1)....